New monads/MonadRandom
Categories: Code | Mathematics
A simple monad transformer to allow computations in the transformed monad to generate random values.
1 The code
{-# OPTIONS_GHC -fglasgow-exts #-} module MonadRandom ( MonadRandom, getRandom, getRandomR, getRandoms, getRandomRs, evalRandT, evalRand, evalRandIO, fromList, Rand, RandT -- but not the data constructors ) where import System.Random import Control.Monad.State import Control.Monad.Identity import Control.Arrow class (Monad m) => MonadRandom m where getRandom :: (Random a) => m a getRandoms :: (Random a) => m [a] getRandomR :: (Random a) => (a,a) -> m a getRandomRs :: (Random a) => (a,a) -> m [a] newtype (RandomGen g) => RandT g m a = RandT (StateT g m a) deriving (Functor, Monad, MonadTrans, MonadIO) liftState :: (MonadState s m) => (s -> (a,s)) -> m a liftState t = do v <- get let (x, v') = t v put v' return x instance (Monad m, RandomGen g) => MonadRandom (RandT g m) where getRandom = RandT . liftState $ random getRandoms = RandT . liftState $ first randoms . split getRandomR (x,y) = RandT . liftState $ randomR (x,y) getRandomRs (x,y) = RandT . liftState $ first (randomRs (x,y)) . split evalRandT :: (Monad m, RandomGen g) => RandT g m a -> g -> m a evalRandT (RandT x) g = evalStateT x g runRandT :: (Monad m, RandomGen g) => RandT g m a -> g -> m (a, g) runRandT (RandT x) g = runStateT x g -- Boring random monad :) newtype Rand g a = Rand (RandT g Identity a) deriving (Functor, Monad, MonadRandom) evalRand :: (RandomGen g) => Rand g a -> g -> a evalRand (Rand x) g = runIdentity (evalRandT x g) runRand :: (RandomGen g) => Rand g a -> g -> (a, g) runRand (Rand x) g = runIdentity (runRandT x g) evalRandIO :: Rand StdGen a -> IO a evalRandIO (Rand (RandT x)) = getStdRandom (runIdentity . runStateT x) fromList :: (MonadRandom m) => [(a,Rational)] -> m a fromList [] = error "MonadRandom.fromList called with empty list" fromList [(x,_)] = return x fromList xs = do let s = fromRational $ sum (map snd xs) -- total weight cs = scanl1 (\(x,q) (y,s) -> (y, s+q)) xs -- cumulative weight p <- liftM toRational $ getRandomR (0.0,s) return . fst . head $ dropWhile (\(x,q) -> q < p) cs
To make use of common transformer stacks involving Rand and RandT, the following definitions may prove useful:
instance (MonadRandom m) => MonadRandom (StateT s m) where getRandom = lift getRandom getRandomR = lift . getRandomR getRandoms = lift getRandoms getRandomRs = lift . getRandomRs instance (MonadRandom m, Monoid w) => MonadRandom (WriterT w m) where getRandom = lift getRandom getRandomR = lift . getRandomR getRandoms = lift getRandoms getRandomRs = lift . getRandomRs instance (MonadRandom m) => MonadRandom (ReaderT r m) where getRandom = lift getRandom getRandomR = lift . getRandomR getRandoms = lift getRandoms getRandomRs = lift . getRandomRs instance (MonadState s m, RandomGen g) => MonadState s (RandT g m) where get = lift get put = lift . put instance (MonadReader r m, RandomGen g) => MonadReader r (RandT g m) where ask = lift ask local f (RandT m) = RandT $ local f m instance (MonadWriter w m, RandomGen g, Monoid w) => MonadWriter w (RandT g m) where tell = lift . tell listen (RandT m) = RandT $ listen m pass (RandT m) = RandT $ pass m
You may also want a MonadRandom instance for IO:
instance MonadRandom IO where getRandom = randomIO getRandomR = randomRIO getRandoms = fmap randoms newStdGen getRandomRs b = fmap (randomRs b) newStdGen
2 Connection to stochastics
There is some correspondence between notions in programming and in mathematics:
| random generator | ~ | random variable / probabilistic experiment |
| result of a random generator | ~ | outcome of a probabilistic experiment |
Thus the signature
rx :: (MonadRandom m, Random a) => m a
can be considered as "rx is a random variable". In the do-notation the line
x <- rx
means that "x is an outcome of rx".
In a language without higher order functions and using a random
generator "function" it is not possible to work with random variables, it
is only possible to compute with outcomes, e.g. rand()+rand(). In a
language where random generators are implemented as objects, computing
with random variables is possible but still cumbersome.
In Haskell we have both options either computing with outcomes
do x <- rx y <- ry return (x+y)
or computing with random variables
liftM2 (+) rx ry
This means that liftM like functions convert ordinary arithmetic into
random variable arithmetic. But there is also some arithmetic on random
variables which can not be performed on outcomes. For example, given a
function that repeats an action until the result fulfills a certain
property (I wonder if there is already something of this kind in the
standard libraries)
untilM :: Monad m => (a -> Bool) -> m a -> m a untilM p m = do x <- m if p x then return x else untilM p m
we can suppress certain outcomes of an experiment. E.g. if
getRandomR (-10,10)
is a uniformly distributed random variable between −10 and 10, then
untilM (0/=) (getRandomR (-10,10))
is a random variable with a uniform distribution of {−10, …, −1, 1, …, 10}.
