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Cal3d animation

Categories: Graphics | 3D | Games


Cal3D for Haskell is a binding to the animation library, Cal3D.

1 Cal3D

Cal3D is a C++ library for skeletal animation. It does not do any rendering itself, but provides hooks for a graphics API (such as OpenGL) to do the actual drawing. For more information about the C++ Cal3D library, see its Cal3D FAQ, its homepage, and its GNA project page.

2 For Haskell

Cal3D for Haskell version 0.1 was released June 26, 2009. There are three packages:

New users should read The Cal3D User's Guide (of the C++ library) to get an understanding of the architecture of the system, before looking at the API documentation. The initial release of the Haskell binding contains just enough to do what is described in the "Usage" section of that document.

3 Future Plans

For the 0.2 release when it is ready:

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